Programme Content
The Paradox of Our Age
The Principles of Co-Learning
A Shift in Being
What Design is Not
What is Design
Key Concepts of Design
A Simplified Understanding of Design
A Simplified Process of Design
Understanding Purpose
Letting Go of What Holds Us Back
What is Creativity?
Thinking Differently
Basic Rules of Design Thinking
The Creativity Heart Set
Everyone is a Designer
Double Diamond and Abstract-Tangible Cycle
Review - Double Diamond and Abstract-Tangible Cycle
Ethnographic Research
Participatory Research
Evaluative Research
Clean Team Case Study
Effective Research for HCD
Design in the World
User Context
Mis-design Around Us
Who are your Users?
Visible and Invisible Users
Hybrid Model of Research
Re-defining the Problem
Empathy Map Canvas
Hearing the Unsaid
Designing for Extreme Users
Why is Creativity Becoming More Important?
PLATOS Case Study
Understanding Uncommunicative Users
Waterless Urinal Case Study
The Changing Wish-List
The User Value Proposition
Doing the Homework - Ecosystem
Needs vs. Wants
Creative Ideation and Pattern Recognition
Developing Creative Habits
Creative Thinking Techniques
SCAMPER
Brainstorming Tools
The Importance of True Immersion
Immersive Learning
Immersive Experience in the Design Process
Mindful Design
Automobile Design Process
Design DNA and Moodboards
Introduction to AI
Fundamentals of Machine Learning and Deep Learning
Natural Language Processing and Computer Vision
Fundamentals of Generative AI
Generative AI, Ethics and Future
Stories vs. Narrations
Storytellers Across Time and Cultures
Experimental Storytelling
Storytelling in Research
Rural Storytelling Case Study
Storytelling in Design
Brand Stories
The Importance of Visuals and Visualisation
Visualising Human Experiences
Storyboarding or Image Boarding
Iterative Design Process
Waterless Urinal Cubicle Case Study
Research as a Tool
Handloom Case Study
Types of Sustainability
Sustainability in Action
Immersive Research Case Study
Non-Immersive Research Case Study
What is Minimum Value?
Identifying the MVP
Rural ATM Case Study
Prototyping as a Tool
Critical Stages in Prototyping
Stages in New Product Development
Types of Prototypes
Case Study - Children during the Covid-19 Lockdown
What is Lean and Agile?
Agile within Design
Designing Agile Processes
Electric Motor Case Study
What is Data-driven Innovation
Data-driven Innovation and Design
ML Lifecycle vs. Design Lifecycle
Generative Design and Nature-inspired Computing
Project Management Methodologies
Scrum, Kanban, and Scrumban
Example from UI/UX Industry
Example from Finance Industry
Customer Segmentation and Innovation
Design and Systems Thinking
Design and Systems Thinking Working Harmoniously
Business Design
Contributions of a Business Designer
Fundamentals of Agentic AI
Agentic AI in Practice
Building Prompts for Agentic Behaviour
RAG and ReAct Frameworks
Evaluation, Scaling and Ethics
Logical and Creative Thinking
Product Implementation Lifecycle
Types of Innovation
Roadblocks to Idea Generation and Implementation
Strategies for Whole Brain Thinking
Design Management
Entrepreneurship in Organisations
Innovation Strategies
Frugal Innovation Strategies
Challenging Assumptions
Safeguarding Your Innovation
Elements of Organisational Culture
Organisational Change Through Design
Storytelling for Organisational Transformation
Context Canvas
Defining the Challenge - Technical vs Adaptive
What are Rituals?
Co-designing Rituals
Celebrating Rituals and Sustaining Rituals
What Leadership is Not
Leadership and Commitment
The Triad of Leadership
Operating from your Being
Leading with Purpose
Inspiring People
The World is Your Playground
